A downloadable dad-powered game

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Dads & Decks is a quick and easy-to-play roleplaying game about Dads and their Decks.

YOU ARE A GROUP OF DADS GETTING READY FOR THE ULTIMATE BARBECUE. But suddenly, a MUNDANE DECK-RELATED PROBLEM has occurred. Using your DADS and DECKS, you must solve this problem together or your WEEKEND will be ruined.

Solve the mystery of the creaky floorboard or journey through the dangerous lands of Home Depot to retrieve the Holy Grill. Play together, be the Dad you want to see in the world and have fun!

To play, you will need:

  • Some 6-sided dice.
  • Some players (3-6 is recommended).
  • Some Dad-on-Dad time (1 to 2 hours per session).
  • A lot of Dad energy.
  • A printout of D&D (2 pages with rules, player guide and adventure tables).


DAD & DECKS is a hack based on LASERS & FEELINGS by John Harper. This game is licensed under CC BY 4.0. This game was made for the Ultralite Game Jam and Thing & Another Thing : Laser & Feelings Game Jam. Check them out.

Download

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Click download now to get access to the following files:

Dads & Decks (Color Version, A5).pdf 5 MB
Dads & Decks (B&W Version, A5).pdf 3 MB
Dads & Decks (Low Ink Version, A5).pdf 75 kB

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Aspiring Dad Copies

These are community copies of Dads & Decks for those who cannot afford them. If you are in financial hardship or have done a good deed recently, feel free to take a copy; no questions asked!

Each purchase of Dads & Decks adds a new Aspiring Dad Copy for others to grab.

Development log

Comments

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(+2)

Dads & Decks is Lasers & Feelings engine game about being a bunch of dads trying to fix a mundane problem with a deck.

The PDF is 3 pages, with extremely clean, concise layout. There isn't a lot of art, but everything fits the vibe perfectly. Purely from a visual standpoint, this is an extremely cohesive game.

While this is a joke game, it's definitely not an *unplayable* joke game. The Lasers & Feelings engine means the mechanics are pretty effortless to pick up, and the stakes are clear (if low,) but what surprised me is how much heart the game has.

It really is about just hanging out with other dads, reassuring each other as you repeatedly bounce off of solving a simple deck related problem.

Rolls use either your dad stat (reassuring presence) or your deck stat (technical knowhow,) and failure means things like tweaking your back or losing your certainty that you know how to fix a deck. You can recover from those conditions by pep-talks with the other dads, so the whole game has a kind of casual flow where there's always someone trying to fix the deck and someone recovering from failing to fix the deck and everyone else is rubbernecking and chatting and 'helping.'

It's wholesome.

The GM is called the Dad Master, and there's a whole page of support for GMing the game and creating scenarios. Some of the sample scenarios are more fanciful than others (there's one where you fight santa claus), but they're all compelling in their own way and fit into the framework of the story.

Overall, this is a stellar game. From concept to execution, it's a great casual comedy rpg, and if any of its humor lands with you, you should strongly consider it for a game night.


Minor Issues:

-Page 2, under the Dad heading it says the stat represents your "dad attitude" instead of your "dadittude".

(+1)

I finally found the time to reply and say: Thank you so much for your high praise! I wrote D&D as a funny in-joke. I'm glad both the humor and game has been a good experience for you. :)

Thanks for the feedback too!