A downloadable festive pointcrawl

Buy Now$2.00 USD or more

Walking Near Lanterns

is an explorative pointcrawl built on moments of nostalgia, intimacy and wonderment from childhood festivals and holidays. It's a game about remembering the warm summer air, the cries of children laughing and buzzing lights. To play it, all you need are some six-sided dice and writing tools.

Walking Near Lanterns comes in three A5 pages, featuring:

  • Rules-lite dice-driven pointcrawl generation with easy-to-understand rules.
  • Over 40 unique festival prompts and encounters to inspire and create. Join a wrestling match, talk to strange fortune tellers, enter a haiku battle and more!
  • Fast worldbuilding questions to let you and your players flesh out the world around the festival.

Roll some dice, go to the festival and enjoy what memories await!

Walking Near Lanterns is compatible with Wanderhome as a supplement and is based on Haeth, the game's primary setting.
Wanderhome is copyright of Possum Creek Games Inc.
Walking Near Lanterns is an independent production by Cabbagehead and Cabbagehead Games and is not affiliated with Possum Creek Games Inc.
It is published under the Wanderhome Third Party License.
Walking Near Lanterns was created for A Year of Playbook Jams in the Haeth by WhatNames. It is also inspired by the 'Lamp' prompt in 100 Noun TTRPG Jam by Atomix Lexi. Thank you for hosting.

#wanderhome #haethjam #walkingnearlanterns

Updated 15 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(12 total ratings)
AuthorCABBAGEHEAD
TagsAtmospheric, belonging-outside-belonging, Cozy, Cute, Generator, Hexcrawl, peaceful, pointcrawl, Tabletop role-playing game, wanderhome
Average sessionAbout a half-hour
LanguagesEnglish

Purchase

Buy Now$2.00 USD or more

In order to download this festive pointcrawl you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

Walking Near Lanterns v1.pdf 4.9 MB

Community Copies

Support this festive pointcrawl at or above a special price point to receive something exclusive.

Community Copies

Community copies are available for free to anyone who can't afford to buy the game. If you're facing financial hardships or did a good deed; feel free to take a copy, no questions asked!

Every purchase of Walking Near Lanterns donates a free community copy of the game for others to claim.

Development log

Comments

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(2 edits) (+1)

I am new to TTRPG so I have some questions:

  • How many players does this game support? (min/max) Please clarify if your number includes or excludes a GM.
  • What is the average play time? (actually it’s in your tags, but good to write ‘about half an hour’ in your page description too)
  • Is there a solo mode or not? (I doubt it)

I get frustrated because it seems this information is not included on a lot of game page descriptions on itch.io. Maybe it’s obvious to people who are already into TTRPGs, but not to me as a noob!

Hi!

  • There isn't a real limit to the game. But I would recommend a maximum of 5 based on the relationship prompts. If you run out of prompts, you can technically still reuse any of them. The game is GM-less. Everyone reads the rules, plays and facilitates the game together.
  • This is a great question! I put half an hour when I first made this. Because I tested playing it solo first. But more games with groups have taught me this can actually last quite a while when everyone gets really immersed. The longest session I had with WNL was 2 and a half hours and the shortest lasted only 20 minutes (But we did cut this off halfway).
  • There isn't a dedicated solo mode. But it is possible and I encourage it.

Thank you for these questions. They really gave me some things to think about. And I'll update the game's description to fit. Might also add a page about solo mode if I have the time.

I also added 10 more Community Copies + 8 from recent purchases. You can grab a copy if that helps!

(+1)

This supplement is pretty incredible! You can drop it into many different games and settings, and its mechanics and prompts are both minimal and evocative.

(+1)

Thank you for the comment!